In this study, we investigated people's relationships with AIBO, a robotic pet, through 6,438 spontaneous postings in online AIBO discussion forums. Results showed that AIBO ...
Batya Friedman, Peter H. Kahn Jr., Jennifer Hagman
Abstract. This paper examines the application of virtual reality cues, generating the biofeedback effects of a real tiled floor, reported in [8], for gait improvement in Parkinson&...
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
—The International Conference (series) on Disability, Virtual Reality and Associated Technologies (ICDVRAT) this year held its sixth biennial conference, celebrating ten years of...