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CHI
1994
ACM
13 years 9 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2007
ACM
14 years 5 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CHI
1993
ACM
13 years 9 months ago
Preserving knowledge in design projects: what designers need to know
In order to inform the design of technology support and new procedural methodsfor softwaredesign,we analyzed the content of real design meetingsin threeorganizations, focusing in ...
James D. Herbsleb, Eiji Kuwana
DCC
2007
IEEE
14 years 4 months ago
What is a design? How should we classify them?
R. A. Bailey, Peter J. Cameron
ESCIENCE
2006
IEEE
13 years 11 months ago
Managing Large-Scale Scientific Workflows in Distributed Environments: Experiences and Challenges
In this paper we discuss several challenges associated scientific workflow design and management in distributed, heterogeneous environments. Based on our prior work with a number ...
Ewa Deelman, Yolanda Gil