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CSCW
2010
ACM
14 years 2 months ago
Catchup: a useful application of time-travel in meetings
People are often required to catch up on information they have missed in meetings, because of lateness or scheduling conflicts. Catching up is a complex cognitive process where pe...
Simon Tucker, Ofer Bergman, Anand Ramamoorthy, Ste...
PERSUASIVE
2009
Springer
13 years 12 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
IAT
2007
IEEE
13 years 11 months ago
Formalizing Practical Reasoning Under Uncertainty: An Argumentation-Based Approach
Practical reasoning (PR), as advocated by philosophers is concerned by reasoning about what agents should do. It follows mainly two steps. A deliberation one for identifying the g...
Leila Amgoud, Henri Prade
DIGRA
2005
Springer
13 years 11 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
ALS
2003
Springer
13 years 10 months ago
Not Everything We Know We Learned
This is foremost a methodological contribution. It focuses on the foundation of anticipation and the pertinent implications that anticipation has on learning (theory and experiment...
Mihai Nadin