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» What Can Casual Walkers Tell Us About A 3D Scene
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ICCV
2007
IEEE
14 years 6 months ago
What Can Casual Walkers Tell Us About A 3D Scene?
An approach for incremental learning of a 3D scene from a single static video camera is presented in this paper. In particular, we exploit the presence of casual people walking in...
Diego Rother, Kedar A. Patwardhan, Guillermo Sapir...
CVPR
2008
IEEE
14 years 6 months ago
What can missing correspondences tell us about 3D structure and motion?
Practically all existing approaches to structure and motion computation use only positive image correspondences to verify the camera pose hypotheses. Incorrect epipolar geometries...
Christopher Zach, Arnold Irschara, Horst Bischof
ECCV
2010
Springer
13 years 7 months ago
What does classifying more than 10,000 image categories tell us?
Image classification is a critical task for both humans and computers. One of the challenges lies in the large scale of the semantic space. In particular, humans can recognize tens...
ECCV
2010
Springer
13 years 4 months ago
What Does Classifying More Than 10, 000 Image Categories Tell Us?
Image classification is a critical task for both humans and computers. One of the challenges lies in the large scale of the semantic space. In particular, humans can recognize tens...
Jia Deng, Alexander C. Berg, Kai Li, Li Fei-Fei
IV
2007
IEEE
160views Visualization» more  IV 2007»
13 years 10 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa