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» What HCI designers can learn from video game designers
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DIGRA
2005
Springer
13 years 11 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
OZCHI
2006
ACM
13 years 11 months ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter
BCSHCI
2008
13 years 7 months ago
Understanding behaviors and needs for home videos
Nowadays, people capture, edit and share more and more home videos. Devices with video capturing capability and services for video sharing and editing are becoming increasingly po...
Marco Campanella, Jettie Hoonhout
CHI
2011
ACM
12 years 9 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
HCI
2009
13 years 3 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert