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FIRSTMONDAY
2010
163views more  FIRSTMONDAY 2010»
13 years 2 months ago
Bubbles, gullibility, and other challenges for economics, psychology, sociology, and information sciences
Abstract. Gullibility is the principal cause of bubbles. Investors and the general public get snared by a "beautiful illusion" and throw caution to the wind. Attempts to ...
Andrew M. Odlyzko
TON
2010
163views more  TON 2010»
12 years 12 months ago
Usage Patterns in an Urban WiFi Network
While WiFi was initially designed as a local-area access network, mesh networking technologies have led to increasingly expansive deployments of WiFi networks. In urban environment...
Mikhail Afanasyev, Tsuwei Chen, Geoffrey M. Voelke...
CSEE
2011
Springer
12 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie