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» What Video Can and Can't Do for Collaboration: A Case Study
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MM
1993
ACM
107views Multimedia» more  MM 1993»
13 years 8 months ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather ...
Ellen Isaacs, John C. Tang
HICSS
2010
IEEE
240views Biometrics» more  HICSS 2010»
13 years 11 months ago
Can e-Government Adopters Benefit from a Technology-First Approach? The Case of Egypt Embarking on Service-Oriented Architecture
It seems common sense that “policy matters” in setting up e-government interoperability, mainly because collaboration should be guided by dedicated integration objectives and ...
Ralf Klischewski, Ranwa Abubakr
CHI
2007
ACM
14 years 4 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
AI
2006
Springer
13 years 4 months ago
Complexity of constructing solutions in the core based on synergies among coalitions
Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish thing...
Vincent Conitzer, Tuomas Sandholm
SIGECOM
2003
ACM
125views ECommerce» more  SIGECOM 2003»
13 years 9 months ago
Complexity of determining nonemptiness of the core
Coalition formation is a key problem in automated negotiation among self-interested agents, and other multiagent applications. A coalition of agents can sometimes accomplish thing...
Vincent Conitzer, Tuomas Sandholm