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» What makes some POMDP problems easy to approximate
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NIPS
2007
13 years 6 months ago
What makes some POMDP problems easy to approximate?
Point-based algorithms have been surprisingly successful in computing approximately optimal solutions for partially observable Markov decision processes (POMDPs) in high dimension...
David Hsu, Wee Sun Lee, Nan Rong
JAIR
2008
126views more  JAIR 2008»
13 years 4 months ago
Optimal and Approximate Q-value Functions for Decentralized POMDPs
Decision-theoretic planning is a popular approach to sequential decision making problems, because it treats uncertainty in sensing and acting in a principled way. In single-agent ...
Frans A. Oliehoek, Matthijs T. J. Spaan, Nikos A. ...
ATAL
2006
Springer
13 years 8 months ago
Agent interaction in distributed POMDPs and its implications on complexity
The ability to coordinate effectively is critical for agents to accomplish their goals in a multi-agent system. A number of researchers have modeled the coordination problem for m...
Jiaying Shen, Raphen Becker, Victor R. Lesser
IAT
2005
IEEE
13 years 10 months ago
Decomposing Large-Scale POMDP Via Belief State Analysis
Partially observable Markov decision process (POMDP) is commonly used to model a stochastic environment with unobservable states for supporting optimal decision making. Computing ...
Xin Li, William K. Cheung, Jiming Liu
C5
2004
IEEE
13 years 8 months ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya