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AGENTS
2001
Springer
13 years 10 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ECIS
2004
13 years 6 months ago
Web site information design: what small business needs to know
Designing and maintaining websites can be costly for small business, therefore the decision to embark on a Web strategy should not be taken lightly. Critical to the success of a w...
Julie Fisher, John Bentley, Annemieke Craig, Rodne...
DALT
2003
Springer
13 years 10 months ago
A logic for ignorance
We introduce and motivate a non-standard multi-modal logic to represent and reason about ignorance in Multi-Agent Systems. We argue that in Multi-agent systems being able to reaso...
Wiebe van der Hoek, Alessio Lomuscio
AAAI
2007
13 years 7 months ago
ESP: A Logic of Only-Knowing, Noisy Sensing and Acting
When reasoning about actions and sensors in realistic domains, the ability to cope with uncertainty often plays an essential role. Among the approaches dealing with uncertainty, t...
Alfredo Gabaldon, Gerhard Lakemeyer
IIE
2007
125views more  IIE 2007»
13 years 5 months ago
Should LOGO Keep Going FORWARD 1?
LOGO has been evolving in incremental steps for 40 years. This has resulted in steady progress but some regions of the space of all programming languages for children cannot be re...
Ken Kahn