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MFCS
2004
Springer
13 years 10 months ago
When Can You Play Positionally?
We consider infinite antagonistic games over finite graphs. We present conditions that, whenever satisfied by the payoff mapping, assure for both players positional (memoryless...
Hugo Gimbert, Wieslaw Zielonka
CONCUR
2005
Springer
13 years 11 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
HICSS
2006
IEEE
96views Biometrics» more  HICSS 2006»
13 years 11 months ago
When Online Reviews Meet Hyperdifferentiation: A Study of Craft Beer Industry
We analyze how online reviews can be used to evaluate product differentiation strategy based on the theories of hyperdifferentiation and resonance marketing. Hyperdifferentiation ...
Eric K. Clemons, Guodong Gao, Lorin M. Hitt
CHI
2003
ACM
14 years 5 months ago
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
We developed two visual displays for providing awareness of environmental audio to deaf individuals. Based on fieldwork with deaf and hearing participants, we focused on supportin...
F. Wai-ling Ho-Ching, Jennifer Mankoff, James A. L...
COLT
2008
Springer
13 years 7 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin