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JCST
2010
155views more  JCST 2010»
13 years 18 days ago
Efficient Location Updates for Continuous Queries over Moving Objects
Abstract The significant overhead related to frequent location updates from moving objects often results in poor performance. As most of the location updates do not affect the quer...
Yu-Ling Hsueh, Roger Zimmermann, Wei-Shinn Ku
ICRA
1998
IEEE
103views Robotics» more  ICRA 1998»
13 years 10 months ago
Person Tracking by Integrating Optical Flow and Uniform Brightness Regions
1 Introducdion of them are based on subtraction his method cannot be applied to camera moves because the backion based method[2] works s, but object tracking is diffithe object ch...
Tsuyoshi Yamane, Yoshiaki Shirai, Jun Miura
MOR
2008
83views more  MOR 2008»
13 years 5 months ago
Extensive-Form Correlated Equilibrium: Definition and Computational Complexity
Abstract: This paper defines the extensive form correlated equilibrium (EFCE) for extensive games with perfect recall. The EFCE concept extends Aumann's strategic-form correla...
Bernhard von Stengel, Françoise Forges
ACG
2006
Springer
13 years 11 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
ICCV
2009
IEEE
3166views Computer Vision» more  ICCV 2009»
14 years 9 months ago
Detection and Removal of Chromatic Moving Shadows in Surveillance Scenarios
Segmentation in the surveillance domain has to deal with shadows to avoid distortions when detecting moving objects. Most segmentation approaches dealing with shadow detection are ...
Ivan Huerta, Michael Holte, Thomas Moeslund, and J...