Sciweavers

225 search results - page 2 / 45
» When physical is not real enough
Sort
View
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
13 years 9 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
ISWC
1998
IEEE
13 years 9 months ago
Augment-able Reality: Situated Communication through Physical and Digital Spaces
Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users ...
Jun Rekimoto, Yuji Ayatsuka, Kazuteru Hayashi
ATAL
2009
Springer
13 years 11 months ago
Perspectives and challenges of agent-based simulation as a tool for economics and other social sciences
This paper argues that the agent-based simulation approach is just the one appropriate to the social sciences (including economics). Although there were many predecessor approache...
Klaus G. Troitzsch
BCSHCI
2007
13 years 6 months ago
Second International Workshop on Physicality
When designing purely physical products we do not necessarily have to understand what it is about their physicality that makes them work - they simply have it. However, as we desi...
Devina Ramduny-Ellis, Alan J. Dix, Steve Gill
RTAS
2008
IEEE
13 years 11 months ago
Physical Assembly Mapper: A Model-Driven Optimization Tool for QoS-Enabled Component Middleware
This paper provides four contributions to the study of optimization techniques for component-based distributed realtime and embedded (DRE) systems. First, we describe key challeng...
Krishnakumar Balasubramanian, Douglas C. Schmidt