The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
`Invariant regions' are image patches that automatically deform with changing viewpoint as to keep on covering identical physical parts of a scene. Such regions are then desc...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....
This paper presents an interesting observation that epipolar geometry and log–polar transform can be naturally combined by setting the center of the log–polar transform into t...