This paper proposes a method for computing a quasi-dense set of matching points between three views of a scene. The method takes a sparse set of seed matches between pairs of view...
Pekka Koskenkorva, Juho Kannala, Sami Sebastian Br...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
In this paper we present a complete method to retrieve reliable correspondences among wide baseline images, that is images of the same scene/object acquired from very different vi...
Francesco Colletto, Marco Marcon, Augusto Sarti, S...
We present a new method for generating large numbers of accurate point correspondences between two wide baseline images. This is important for structure-from-motion algorithms, wh...