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» Wii can do it: using co-design for creating an instructional...
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FUNGAMES
2010
13 years 5 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
ICPPW
2006
IEEE
13 years 10 months ago
Towards a Source Level Compiler: Source Level Modulo Scheduling
Modulo scheduling is a major optimization of high performance compilers wherein The body of a loop is replaced by an overlapping of instructions from different iterations. Hence ...
Yosi Ben-Asher, Danny Meisler
CHI
2004
ACM
14 years 5 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
AIIDE
2007
13 years 7 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng