Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Abstract--Many efforts are centered around creating largescale networks of "smart things" found in the physical world (e.g., wireless sensor and actuator networks, embedd...
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...