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JOLLI
2010
85views more  JOLLI 2010»
13 years 3 months ago
Information Tracking in Games on Graphs
Abstract. When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acqui...
Dietmar Berwanger, Lukasz Kaiser
SIAMCOMP
2002
113views more  SIAMCOMP 2002»
13 years 4 months ago
Fast Greedy Algorithms for Constructing Sparse Geometric Spanners
Given a set V of n points in Rd and a real constant t > 1, we present the first O(n log n)-time algorithm to compute a geometric t-spanner on V . A geometric t-spanner on V is a...
Joachim Gudmundsson, Christos Levcopoulos, Giri Na...
CORR
2008
Springer
147views Education» more  CORR 2008»
13 years 5 months ago
C-K-R Partitions of Sparse Graphs
We present fast algorithms for constructing probabilistic embeddings and approximate distance oracles in sparse graphs. The main ingredient is a fast algorithm for sampling the pr...
Manor Mendel, Chaya Schwob
MFCS
2010
Springer
13 years 3 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
13 years 12 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler