This paper describes methods for recovering time-varying shape and motion of nonrigid 3D objects from uncalibrated 2D point tracks. For example, given a video recording of a talkin...
Lorenzo Torresani, Aaron Hertzmann, Christoph Breg...
Scanning the deformation behavior of real objects is a useful technique to acquire physically realistic behavior. It has been shown previously how to acquire physically realistic ...
This paper presents an algorithm for learning the time-varying shape of a non-rigid 3D object from uncalibrated 2D tracking data. We model shape motion as a rigid component (rotat...
Lorenzo Torresani, Aaron Hertzmann, Christoph Breg...
Geometric active contours are formulated in a manner which is parametrization independent. As such, they are amenable to representation as the zero level set of the graph of a hig...
Yogesh Rathi, Namrata Vaswani, Allen Tannenbaum, A...
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...