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» Wireless Network Virtualization as A Sequential Auction Game
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IWCMC
2006
ACM
13 years 12 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
LCN
2006
IEEE
14 years 1 days ago
Accuracy-Speedup Tradeoffs for a Time-Parallel Simulation of Wireless Ad hoc Networks
We introduce a scalable algorithm for time-parallel simulations of wireless ad hoc networks and report on our results. Our approach decomposes the simulation into overlapping temp...
Guoqiang Wang, Damla Turgut, Ladislau Böl&oum...
NETGAMES
2003
ACM
13 years 11 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 9 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
CORR
2008
Springer
217views Education» more  CORR 2008»
13 years 6 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...