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NETGAMES
2003
ACM
13 years 11 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...
BCSHCI
2008
13 years 7 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
ACMACE
2006
ACM
13 years 11 months ago
The VoodooIO gaming kit: a real-time adaptable gaming controller
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
EICS
2009
ACM
14 years 9 days ago
Toward user interface virtualization: legacy applications and innovative interaction systems
Single-user, desktop-based computer applications are pervasive in our daily lives and work. The prospect of using these applications with innovative interaction systems, like mult...
Guillaume Besacier, Frédéric Vernier
ACMACE
2009
ACM
14 years 9 days ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn