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» Workload Characterization of 3D Games
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RTAS
2008
IEEE
13 years 11 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICPR
2004
IEEE
14 years 6 months ago
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views
The management of big databases of threedimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easil...
Jean-Philippe Vandeborre, Mohamed Daoudi, Tarik Fi...
3DPVT
2004
IEEE
174views Visualization» more  3DPVT 2004»
13 years 9 months ago
A Bayesian Framework for 3D Models Retrieval Based on Characteristic Views
The management of big databases of three-dimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easi...
Tarik Filali Ansary, Jean-Philippe Vandeborre, Sa&...
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
13 years 11 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi