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» X-ability: a theory of replication
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IAT
2008
IEEE
14 years 6 days ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
EUROSYS
2009
ACM
14 years 2 months ago
Predicting replicated database scalability from standalone database profiling
This paper develops analytical models to predict the throughput and the response time of a replicated database using measurements of the workload on a standalone database. These m...
Sameh Elnikety, Steven G. Dropsho, Emmanuel Cecche...
WDAG
2010
Springer
230views Algorithms» more  WDAG 2010»
13 years 4 months ago
Implementing Fault-Tolerant Services Using State Machines: Beyond Replication
Abstract—This paper describes a method to implement faulttolerant services in distributed systems based on the idea of fused state machines. The theory of fused state machines us...
Vijay K. Garg
CDC
2009
IEEE
165views Control Systems» more  CDC 2009»
13 years 10 months ago
Achieving symmetric Pareto Nash equilibria using biased replicator dynamics
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Kiran Somasundaram, John S. Baras
NIPS
2001
13 years 7 months ago
Matching Free Trees with Replicator Equations
Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an association...
Marcello Pelillo