This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
This paper develops analytical models to predict the throughput and the response time of a replicated database using measurements of the workload on a standalone database. These m...
Sameh Elnikety, Steven G. Dropsho, Emmanuel Cecche...
Abstract—This paper describes a method to implement faulttolerant services in distributed systems based on the idea of fused state machines. The theory of fused state machines us...
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an association...