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» Yet Faster Ray-Triangle Intersection (Using SSE4)
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TVCG
2010
156views more  TVCG 2010»
13 years 3 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
CGO
2010
IEEE
14 years 2 days ago
Linear scan register allocation on SSA form
The linear scan algorithm for register allocation provides a good register assignment with a low compilation overhead and is thus frequently used for just-in-time compilers. Altho...
Christian Wimmer, Michael Franz