Sciweavers

121 search results - page 23 / 25
» aaai 1996
Sort
View
AAAI
1996
13 years 6 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...
AAAI
1996
13 years 6 months ago
Qualitative Multiple-Fault Diagnosis of Continuous Dynamic Systems Using Behavioral Modes
Most model-based diagnosis systems, such as GDE and Sherlock, have concerned discrete, static systems such as logic circuits and use simple constraint propagation to detect incons...
Siddarth Subramanian, Raymond J. Mooney
AAAI
1996
13 years 6 months ago
Supporting Performance and Configuration Management of GTE Cellular Networks
GTE Laboratories, in cooperation with GTE Mobilnet, has developed and deployed PERFFEX (PERFormance Expert), an intelligent system for performance and configuration management of ...
Ming Tan, Carol Lafond, Gabriel Jakobson, Gary You...
AAAI
1998
13 years 6 months ago
Eye Finding via Face Detection for a Foveated Active Vision System
Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real...
Brian Scassellati
AAAI
1996
13 years 6 months ago
Improved Limited Discrepancy Search
We present an improvement to Harvey and Ginsberg's limited discrepancy search algorithm, which eliminates much of the redundancy in the original, by generating each path from...
Richard E. Korf