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ACG
2003
Springer
13 years 11 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
ACG
2003
Springer
13 years 11 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
ACG
2003
Springer
13 years 11 months ago
New Games Related to Old and New Sequences
We define an infinite class of 2-pile subtraction games, where the amount that can be subtracted from both piles simultaneously, is a function f of the size of the piles. Wytho...
Aviezri S. Fraenkel
ACG
2003
Springer
13 years 11 months ago
Search versus Knowledge: An Empirical Study of Minimax on KRK
This article presents the results of an empirical experiment designed to gain insight into what is the effect of the minimax algorithm on the evaluation function. The experiment’...
Aleksander Sadikov, Ivan Bratko, Igor Kononenko
ACG
2003
Springer
13 years 11 months ago
Monte-Carlo Go Developments
We describe two Go programs,  ¢¡¤£¦¥ and  ¢¡¤§¨£ , developed by a Monte-Carlo approach that is simpler than Bruegmann’s (1993) approach. Our method is based on Abra...
Bruno Bouzy, Bernard Helmstetter