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ACG
2009
Springer
14 years 26 days ago
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal pl...
Paolo Ciancarini, Gian Piero Favini
ACG
2009
Springer
14 years 26 days ago
A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm
With the recent success of Monte-Carlo tree search algorithms in Go and other games, and the increasing number of cores in standard CPUs, the efficient parallelization of the sear...
Markus Enzenberger, Martin Müller 0003
ACG
2009
Springer
14 years 26 days ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
ACG
2009
Springer
14 years 26 days ago
Deriving Concepts and Strategies from Chess Tablebases
Abstract. Complete tablebases, indicating best moves for every position, exist for chess endgames. There is no doubt that tablebases contain a wealth of knowledge, however, mining ...
Matej Guid, Martin Mozina, Aleksander Sadikov, Iva...
ACG
2009
Springer
14 years 26 days ago
Automated Discovery of Search-Extension Features
One of the main challenges with selective search extensions is designing effective move categories (features). This is a manual trial and error task, which requires both intuition...
Pálmi Skowronski, Yngvi Björnsson, Mar...