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ACMACE
2007
ACM
13 years 8 months ago
Inter-glow: interaction by controlling light
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, ...
ACMACE
2007
ACM
13 years 8 months ago
Using emotion in games: emotional flowers
It can be argued that one of the main reasons for playing games is to achieve an emotional reaction of the player. To be surprised, happy, angry or anxious
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher,...
ACMACE
2007
ACM
13 years 8 months ago
Insectopia: exploring pervasive games through technology already pervasively available
We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The des...
Johan Peitz, Hannamari Saarenpää, Staffa...
ACMACE
2007
ACM
13 years 8 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...