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AGILEDC
2006
IEEE
14 years 7 days ago
The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective
Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team’s work are the index cards ...
Helen Sharp, Hugh Robinson, Judith Segal, Dominic ...
AGILEDC
2006
IEEE
13 years 10 months ago
Forming Successful eXtreme Programming Teams
XP is a lightweight process that provides principles for guiding projects and relies on the participants for its success. However, despite these guidelines, projects can be unsucc...
Alan Gray, Andrew Jackson, Ioanna Stamouli, Shiu L...
AGILEDC
2007
IEEE
14 years 16 days ago
Ript: Innovation and Collective Product Ownership
In 2006, Oxygen Media CEO Geraldine (Gerry) Laybourne, the woman largely responsible for Nickelodeon’s early success, partnered with her XP/Scrum development team to create a ne...
Ken H. Judy, Ilio Krumins-Beens
AGILEDC
2006
IEEE
14 years 7 days ago
What Are We Arguing About? A Framework for Defining Agile in our Organization
How do we implement Agile? Is Agile a good thing for my organization? What barriers will I have to overcome? All of these are important questions when deciding whether and how to ...
Kelly Weyrauch
AGILEDC
2006
IEEE
14 years 7 days ago
Embedded Agile Project by the Numbers With Newbies
There is a class of projects that can only be accomplished via agile practices due to their complexity and risks. It is rare for such a project to be staffed with newbies but it h...
Nancy Van Schooenderwoert