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AIIDE
2006
13 years 6 months ago
A Testbed for Evaluating AI Research Systems in Commercial Games
David W. Aha, Matthew Molineaux, Philip Moore
AIIDE
2007
13 years 7 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AIIDE
2006
13 years 6 months ago
CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations
This paper presents a scalable approach to crowd simulation that can generate complex and varied simulations by using multiple types of individuals in a crowd. Efficiency is attai...
Shannon Blyth, Howard J. Hamilton
AIIDE
2006
13 years 6 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas