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AIIDE
2006
13 years 7 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
AIIDE
2006
13 years 7 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AIIDE
2006
13 years 7 months ago
Incorporating Advice into Neuroevolution of Adaptive Agents
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
AIIDE
2006
13 years 7 months ago
Predicting User Physiological Response for Interactive Environments: An Inductive Approach
Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities o...
Scott W. McQuiggan, Sunyoung Lee, James C. Lester
AIIDE
2006
13 years 7 months ago
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...