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NLE
2010
166views more  NLE 2010»
13 years 3 months ago
Wisdom of crowds versus wisdom of linguists - measuring the semantic relatedness of words
In this article, we present a comprehensive study aimed at computing semantic relatedness of word pairs. We analyze the performance of a large number of semantic relatedness measu...
Torsten Zesch, Iryna Gurevych
CORR
2012
Springer
230views Education» more  CORR 2012»
12 years 26 days ago
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Cyril Roussillon, Aurélien Gonzalez, Joan S...
CADUI
2006
13 years 6 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
JSYML
2010
114views more  JSYML 2010»
13 years 3 months ago
The Ackermann functions are not optimal, but by how much?
By taking a closer look at the construction of an Ackermann function we see that between any primitive recursive degree and its Ackermann modification there is a dense chain of p...
Harold Simmons
AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...