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APGV
2004
ACM
131views Visualization» more  APGV 2004»
13 years 9 months ago
Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects
We introduce the concept of vision-realistic rendering – the computer generation of synthetic images that incorporate the characteristics of a particular individual’s entire o...
Brian A. Barsky
APGV
2004
ACM
154views Visualization» more  APGV 2004»
13 years 9 months ago
Effects of rendering on shape perception in automobile design
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering...
James A. Ferwerda, Stephen H. Westin, Randall C. S...
APGV
2004
ACM
102views Visualization» more  APGV 2004»
13 years 9 months ago
Second order image statistics in computer graphics
The class of all natural images is an extremely small fraction of all possible images. Some of the structure of natural images can be modeled statistically, revealing striking reg...
Erik Reinhard, Peter Shirley, Michael Ashikhmin, T...
APGV
2004
ACM
143views Visualization» more  APGV 2004»
13 years 9 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
APGV
2004
ACM
138views Visualization» more  APGV 2004»
13 years 9 months ago
Perceptual invariance of nonlinear Focus+Context transformations
Focus+Context techniques are commonly used in visualization systems to provide both the details and the context. The "shaker paradigm", in which an image is rapidly alte...
Keith Lau, Ronald A. Rensink, Tamara Munzner