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APGV
2008
ACM
104views Visualization» more  APGV 2008»
13 years 6 months ago
Evaluating the emotional content of human motions on real and virtual characters
Rachel McDonnell, Sophie Jörg, Joanna McHugh,...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 6 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
APGV
2008
ACM
126views Visualization» more  APGV 2008»
13 years 6 months ago
Effect of scenario on perceptual sensitivity to errors in animation
simulations compare to similar measurements done in more abstract settings. We find that participant tolerance for certain types of errors is significantly higher in a realistic sn...
Paul S. A. Reitsma, Carol O'Sullivan
APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 6 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
APGV
2008
ACM
149views Visualization» more  APGV 2008»
13 years 6 months ago
HMD calibration and its effects on distance judgments
Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such display...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...