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AUIC
2006
IEEE
13 years 11 months ago
Middle-aged users' experience of short message service
Short Message Service (SMS) is a popular form of nonverbal mobile communication. To date, most research has focused upon the use of SMS by teenagers and young adults. Our work exa...
Christine Soriano, Gitesh K. Raikundalia, Jakub Sz...
AUIC
2006
IEEE
13 years 11 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
AUIC
2006
IEEE
13 years 11 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
AUIC
2006
IEEE
13 years 11 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
AUIC
2006
IEEE
13 years 11 months ago
Virtual planning rooms (ViPR): a 3D visualisation environment for hierarchical information
The Future Operations Centre Analysis Laboratory (FOCAL) at Australia’s Defence Science and Technology Organisation (DSTO) is aimed at exploring new paradigms for situation awar...
Michael Broughton