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EGH
2010
Springer
13 years 2 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
3DOR
2010
12 years 12 months ago
Learning the Compositional Structure of Man-Made Objects for 3D Shape Retrieval
While approaches based on local features play a more and more important role for 3D shape retrieval, the problems of feature selection and similarity measurement between sets of l...
Raoul Wessel, Reinhard Klein
CAE
2010
12 years 12 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
CAE
2010
12 years 12 months ago
Stroke Matching for Paint Dances
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. Th...
Simon Colton