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2004
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13 years 6 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
CG
2004
Springer
13 years 9 months ago
Locally Informed Global Search for Sums of Combinatorial Games
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
Martin Müller 0003, Zhichao Li
CG
2004
Springer
13 years 5 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
CG
2004
Springer
13 years 5 months ago
Multi-channel publishing of interactive multimedia presentations
The ongoing convergence between TV and the Internet leads traditional broadcast companies to publish their content on the Internet. Interactive digital TV platforms, which support...
Steven Van Assche, Filip Hendrickx, Nico Oorts, Lo...
CG
2004
Springer
13 years 5 months ago
Refereed digital publication of computer graphics educational materials
Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires ...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...