In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
The ongoing convergence between TV and the Internet leads traditional broadcast companies to publish their content on the Internet. Interactive digital TV platforms, which support...
Steven Van Assche, Filip Hendrickx, Nico Oorts, Lo...
Computer Graphics as a discipline has undergone drastic modifications over the past decades. Indeed the phenomenal progress in both the technical and digital art domains requires ...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...