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CGF
2004
118views more  CGF 2004»
13 years 5 months ago
Anisotropic Filtering of Non-Linear Surface Features
A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non-linear geometric features such as curved surface r...
Klaus Hildebrandt, Konrad Polthier
CGF
2004
123views more  CGF 2004»
13 years 5 months ago
SIMD Optimization of Linear Expressions for Programmable Graphics Hardware
The increased programmability of graphics hardware allows efficient GPU implementations of a wide range of general computations on commodity PCs. An important factor in such imple...
Chandrajit L. Bajaj, Insung Ihm, Jungki Min, Jinsa...
CGF
2004
173views more  CGF 2004»
13 years 5 months ago
GPU-Based Nonlinear Ray Tracing
In this paper, we present a mapping of nonlinear ray tracing to the GPU which avoids any data transfer back to main memory. The rendering process consists of the following parts: ...
Daniel Weiskopf, Tobias Schafhitzel, Thomas Ertl
CGF
2004
144views more  CGF 2004»
13 years 5 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
CGF
2004
86views more  CGF 2004»
13 years 5 months ago
Visualizing Objects with Mirrors
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...