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CGF
2005
145views more  CGF 2005»
13 years 4 months ago
A Family of Inexpensive Sampling Schemes
To improve image quality in computer graphics, antialiasing techniques such as supersampling and multisampling
Jon Hasselgren, Tomas Akenine-Möller, Samuli ...
CGF
2005
82views more  CGF 2005»
13 years 4 months ago
Collision Detection for Deformable Objects
Matthias Teschner, Stefan Kimmerle, Bruno Heidelbe...
CGF
2005
151views more  CGF 2005»
13 years 4 months ago
Virtual Endoscopy in Research and Clinical Practice
Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, ...
Dirk Bartz
CGF
2005
147views more  CGF 2005»
13 years 4 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
CGF
2005
106views more  CGF 2005»
13 years 4 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila