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CGF
2007
145views more  CGF 2007»
13 years 5 months ago
Data-driven Tetrahedral Mesh Subdivision
Given a tetrahedral mesh immersed in a voxel model, we present a method to refine the mesh to reduce the discrepancy between interpolated values based on either scheme at arbitra...
L. Rodriguez, Isabel Navazo, Alvar Vinacua
CGF
2007
83views more  CGF 2007»
13 years 5 months ago
Visibility Sampling on GPU and Applications
In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitw...
Elmar Eisemann, Xavier Décoret
CGF
2007
97views more  CGF 2007»
13 years 5 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
CGF
2007
133views more  CGF 2007»
13 years 5 months ago
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Sébastien Paris, Julien Pettré, St&e...
CGF
2007
127views more  CGF 2007»
13 years 5 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski