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CGF
2007
113views more  CGF 2007»
13 years 5 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
CGF
2007
121views more  CGF 2007»
13 years 5 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
CGF
2007
98views more  CGF 2007»
13 years 5 months ago
Distance-Ranked Connectivity Compression of Triangle Meshes
We present a new, single-rate method for compressing the connectivity information of a connected 2-manifold triangle mesh with or without boundary. Traditional compression schemes...
Patrick Marais, James E. Gain, D. Shreiner
CGF
2007
168views more  CGF 2007»
13 years 5 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
CGF
2007
156views more  CGF 2007»
13 years 5 months ago
Automatic Light Source Placement for Maximum Visual Information Recovery
The automatic selection of good viewing parameters is a very complex problem. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an int...
Pere-Pau Vázquez