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CGF
2011
8 years 5 months ago
A Survey of Real-Time Hard Shadow Mapping Methods
Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard
Daniel Scherzer, Michael Wimmer, Werner Purgathofe...
CGF
2011
8 years 1 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
CGF
2011
8 years 1 months ago
RTSAH Traversal Order for Occlusion Rays
We accelerate the ļ¬nding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heur...
Thiago Ize, Charles D. Hansen
CGF
2011
8 years 5 months ago
Motion Blur Rendering: State of the Art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon manifests as a visible trail along the trajectory of the object and is the result of the c...
Fernando Navarro, Francisco J. Serón, Diego...
CGF
2011
8 years 1 months ago
Contouring Discrete Indicator Functions
We present a method for calculating the boundary of objects from Discrete Indicator Functions that store 2material volume fractions with a high degree of accuracy. Although Marchi...
Josiah Manson, J. Smith, Scott Schaefer
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