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CIG
2005
IEEE
13 years 10 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
CIG
2005
IEEE
13 years 10 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
CIG
2005
IEEE
13 years 10 months ago
Further Evolution of a Self-Learning Chess Program
Previous research on the use of coevolution to improve a baseline chess program demonstrated a performance rating of 2550 against Pocket Fritz 2.0 (PF2). A series of 12 games (6 wh...
David B. Fogel, Timothy J. Hays, Sarah L. Hahn, Ja...
CIG
2005
IEEE
13 years 10 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas