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CIG
2006
IEEE
13 years 11 months ago
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker
— This paper develops an approach to the capture and measurement of the information contained in opponents’ bet actions in seven card stud poker. We develop a causal model link...
Eric Saund
CIG
2006
IEEE
13 years 11 months ago
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents
— Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as reï¬...
Bobby D. Bryant, Risto Miikkulainen
CIG
2006
IEEE
13 years 11 months ago
Monte-Carlo Go Reinforcement Learning Experiments
Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
Bruno Bouzy, Guillaume Chaslot
CIG
2006
IEEE
13 years 8 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...