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CHI
2004
ACM
13 years 11 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
ATAL
2004
Springer
13 years 10 months ago
Trust Dynamics: How Trust Is Influenced by Direct Experiences and by Trust Itself
In this paper we will examine two main aspects of trust dynamics: a) How direct experiences involving trust, with their successes or failures, influence the future trust of an age...
Rino Falcone, Cristiano Castelfranchi
ICAI
2004
13 years 6 months ago
A User Centered Evolutionary Scheduling Framework
The need for supporting CSCW applications with heterogeneous and varying user requirements call for adaptive and reconfigurable schedulers accommodating a mixture of real-time, pro...
Horst Wedde, Muddassar Farooq, Mario Lischka
CHI
2004
ACM
14 years 5 months ago
Effects of instant messaging on the management of multiple project trajectories
We present a study of the effects of instant messaging (IM) on individuals' management of work across multiple collaborative projects. Groups of four participants completed f...
Susan R. Fussell, Sara B. Kiesler, Leslie D. Setlo...
WWW
2004
ACM
14 years 6 months ago
Educanext: a framework for sharing live educational resources with isabel
EducaNext is an educational mediator created within the UNIVERSAL IST Project which supports both, the exchange of reusable educational materials based on open standards, as well ...
Juan Quemada, Gabriel Huecas, Tomás de Migu...