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CVGIP
2007
86views more  CVGIP 2007»
13 years 5 months ago
A performance-based technique for timing keyframe animations
From our experience observing novice animators, it is clear that setting keyframe spatial values is straightforward while specifying the keyframe timing is difficult and often tim...
Sílvio César Lizana Terra, Ronald A....
CVGIP
2007
136views more  CVGIP 2007»
13 years 5 months ago
Contour-based surface reconstruction using MPU implicit models
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
CVGIP
2007
108views more  CVGIP 2007»
13 years 5 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
CVGIP
2008
108views more  CVGIP 2008»
13 years 5 months ago
Efficient texture synthesis using strict Wang Tiles
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very e...
Xinyu Zhang, Young J. Kim
CVGIP
2007
99views more  CVGIP 2007»
13 years 5 months ago
Meshless geometric subdivision
Point-based surface processing has developed into an attractive alternative to mesh-based processing techniques for a number of geometric modeling applications. By working with po...
Carsten Moenning, Facundo Mémoli, Guillermo...