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CW
2008
IEEE
13 years 11 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
CW
2008
IEEE
13 years 11 months ago
Keyframe Based Video Object Deformation
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...
CW
2008
IEEE
13 years 11 months ago
Automatic Surface Scanning of 3D Artifacts
—This paper describes an automatic 3D surface scanning technique using a 3D scanner. It allows the acquisition of a complete surface model of a 3D artifact without any manual reg...
Shiaofen Fang, Basil George, Mathew Palakal
CW
2008
IEEE
13 years 11 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
DCG
2008
90views more  DCG 2008»
13 years 5 months ago
Enumeration in Convex Geometries and Associated Polytopal Subdivisions of Spheres
We construct CW spheres from the lattices that arise as the closed sets of a convex closure, the meet-distributive lattices. These spheres are nearly polytopal, in the sense that t...
Louis J. Billera, Samuel K. Hsiao, J. Scott Provan