Sciweavers

17 search results - page 2 / 4
» dare 2000
Sort
View
DARE
2000
163views more  DARE 2000»
13 years 6 months ago
"Interactive rooms - augmented reality in an architectural perspective"
ABSTRACTABSTRACTABSTRACTABSTRACT This paper will discus aspects of applying augmented reality technologies in architecture through experiments conducted in full-scale, and seen thr...
Peter Gall Krogh
DARE
2000
108views more  DARE 2000»
13 years 6 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld
DARE
2000
182views more  DARE 2000»
13 years 6 months ago
CyberCode: designing augmented reality environments with visual tags
The CyberCode is a visual tagging system based on a 2Dbarcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by t...
Jun Rekimoto, Yuji Ayatsuka
DARE
2000
97views more  DARE 2000»
13 years 6 months ago
Informative art: using amplified artworks as information displays
Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect infor...
Johan Redström, Tobias Skog, Lars Hallnä...
DARE
2000
124views more  DARE 2000»
13 years 6 months ago
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has b...
Jacob Buur, Astrid Soendergaard