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2000
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13 years 6 months ago
Real-world programming
Although more and more computing is performed away from desktop computers, most programs used in handheld computers, ubiquitous computers, and augmented-reality systems in the rea...
Toshiyuki Masui
DARE
2000
120views more  DARE 2000»
13 years 6 months ago
A comparison of spatial organization strategies in graphical and tangible user interfaces
We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent new...
James Patten, Hiroshi Ishii
DARE
2000
145views more  DARE 2000»
13 years 6 months ago
Augmenting fun and beauty: a pamphlet
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each ...
J. P. Djajadiningrat, Kees Overbeeke, Stephan Wens...
DARE
2000
170views more  DARE 2000»
13 years 6 months ago
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requir...
Emmanuel Dubois, Laurence Nigay
DARE
2000
146views more  DARE 2000»
13 years 6 months ago
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
In the WebStickers system, where barcode stickers may be attached to physical objects making them act as bookmarks to the worldwide web in a convenient way to the user. Using read...
Peter Ljungstrand, Johan Redström, Lars Erik ...