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DIGRA
2003
Springer
13 years 10 months ago
It's no videogame: news commentary and the second gulf war
This study analyzes U.S. news media coverage of the second Gulf War, to determine how individuals used the term ‘videogame’ in reference to the war. By studying how the news m...
Mia Consalvo
DIGRA
2003
Springer
13 years 10 months ago
From text to talk: multiplayer games and voiceover IP
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the adv...
John Halloran, Yvonne Rogers, Geraldine Fitzpatric...
DIGRA
2003
Springer
13 years 10 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
DIGRA
2003
Springer
13 years 10 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
DIGRA
2003
Springer
13 years 10 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen