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DIMEA
2008
133views Multimedia» more  DIMEA 2008»
13 years 5 months ago
Crossed lines
Sarah Atkinson
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
13 years 5 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
DIMEA
2008
115views Multimedia» more  DIMEA 2008»
13 years 5 months ago
Software engineering for and with artists: a case study
The article presents ImproSculpt
Anna Trifonova, Øyvind Brandtsegg, Letizia ...
DIMEA
2008
182views Multimedia» more  DIMEA 2008»
13 years 5 months ago
Achieving pervasive awareness through artwork
Aesthetics and ludic aspects of pervasive awareness applications make the awareness system more attractive and aesthetically pleasing to its users. The same objective can be achie...
Salah Uddin Ahmed